Dev Log- 9/20/24


Some alpha footage of a corridor puzzle section with a stalking enemy

  • replaced placeholder enemies
  • completed main station section 1A key puzzles, enemy spawns, ai behaviors
  • Completed map for station corridor
  • Finished key puzzle sequence for fuse quest
  • revamped AI on stalker enemy (still needs some detection work)
  • Added ghost trail effect to enemy
  • finished new cleanup crew NPCs
  • created B character jumpsuit version


To Do

  • further tweak AI detection, respawn, stalking behaviors
  • replace placeholder sounds for fuse puzzle
  • add HP pickups for miniboss battle
  • create end Station cutscene/demo credits
  • begin UI overhaul

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