Dev Log- 9/11/24


Update

  • Added cutscene animations
  • Refined B character model
  • added countdown timers to interactable objects (downloads/audiologs etc)
  • Rebalanced NPC health
  • Added Computer puzzles and unlocks
  • Added 'hold off enemy' miniboss.


So far things are looking pretty good. Still have to work:

  • Enemy Spawn/despawn
  • Lootables
  • Notes


The goal of this is to have the first B character intro for the game as the demo (to be released)

Both the A character and B character will have different playable campaigns with an overlapping story.

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